It much faster than CTRL + Click the entire fleet cargo. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. GreenGhost95 • 1 yr. 2D RPG/Trade/Fleet Combat Game. Legio, UAF, Sierra, PAGSM, and others. zani1903. Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items between. ago. Once in the game, you can summon the console with control+backspace and enter your commands. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!A place for the player to stash ships and items. A Sense Of Adventure: from Legacy of Arkgenisis: Dont really know the requirements for this. 1 Substance Abuse 1. At least for me this is usually not an issue in the mid-game/late-game. Otherwise this is basically how . 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's. The ability is increased by 10% for every salvage gantry in your fleet and also gets a 10% bump. you can edit your save file and add blueprints. So without the change max speed is 400 units, with 50% you can go 600 units at the same burn level. You take the role of a space captain seeking fortune and glory however you choose. Reduced shield efficiency to 0. You find yourself having your ass wooped by an underestimated bounty, you are now down to 1 ship and are slowed to a crawl because of your over crowded crew quarters. Additionally, useless items like fuel, supplies, metals, and other tradable goods are removed from the loot pool and replaced with much more. 4. Demonstration: Spoiler: click to expand Compatibility: It should work with any other mod and does not require a new game. Do check if you have enough space, especially. Animation for green release? r/starsector • Why cant Colony Items be produced anymore (Lore-wise) r/starsector • Friendly reminder: Ox is a thing. Just in case anyone stumbles here looking for answers. 14. Download. Its an amazing system regardless, you can make it work even if you re. Rasip • 4 yr. Then add the item, for example, Alpha Cores. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. Just a small thing to make transferring tons of different weapon types easier. When I try to rotate buildings with the middle mouse button all it does is spin the camera. Autofit is pretty solid when you don't know yourself how to load ships out. Having played only a couple hours, it's a much less tactical approach and much more focused on mechanical skill, which for me is quite tiring. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. you could be spending 100 supplies on battles when you only need 20 or 30. cheating. 95a] Transfer All Items v1. When you connect power and an external display and leave the laptop open, everything works fine. Drag and drop the folder from the “saves” folder in the starsector folder. Skill Changes, Part 1. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. 0. Current features. Just a list of all the bar missions (and my ratings) you can find. When you download the game normally it. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from. Storage on other factions' markets incurs a fee equal to 1% of the price of the stored items per month. Still not easy. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. 6. I don't. 96a: - Support for Unknown Skies planet type change projects. v0. minno SPOILER A full list of items that can be installed in colonies Orbital fusion lamp: Installed in population. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. Reply. 4 Terraforming and station construction 8. Step 2: You need the ID of each unique ship in the fleet. Once the bar gets full you'll have an invasion that the colony forces will be able to easily handle and then the bar resets back to 0. 9. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". A: Astral, Onslaught, Player controlled Conquest All three are awesome strike ships with huge alpha strike potential at any time. WimRorld exorcises daemons as a hobby • 1 yr. hull restoration - fix em up and add extra CR, 5% per s-mod. I think anywhere from $400 to $700 would check out. json file. It sorts by new fine when not searching. So it really depends on the type of mod and most mod authors will list. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. You can Shift + Click LMB to buy one unit. I've tried every combination of shift/alt/ctrl and left/right clicks, but nothing works. 1a] Common Radar v2. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. example: I used to think small ballistic weapons were just too weak to seriously consider as main armaments and I hated frigates. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. search and find in the document. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. This will help make your fleet self-sustaining, which means you can keep exploring for longer. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. 2 (2021/03/27). 95a] Transfer All Items v1. 5b (released 2020-08-28) Common RadarDownload version 2. Download link: Windows. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. ago. But it was discovered that BTS caused save bloat by not ereasing previously explored systems and was quickly abandoned by the player base and it is stuck on 0. No. I personally would right click on the mods folder, make a shortcut, and put the shortcut on your desktop or somewhere easy to find. Mac. Thanks, you helped me figure out the setmarketowner command. Discuss modding Starsector here. Installed in population. 25 votes, 16 comments. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Find a USB stick that is big enough to fit the entire install folder. so i got the new 0. $55 per month. This also includes the ability to install multiple mods at once. 7MB ; 659-- Nexerelin. With over 800 million mods downloaded every month and over 11 million active monthly. You can also add a synchotroncore to your inv with additem synchotron. Currently, afaik, the only hotkeys for inventory management are either to shift-click to adjust how much of one stack of an item you want to take, and CTRL-click. Modded Question/Bug. And the planet name is bob. Open up "campaign. 50K subscribers in the starsector community. Buy heavy armaments, heavy machinery in Kapetan Starworks and sell them to Chalcedon or Umbra. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. Now all I have to do is figure out why I can't get them to spawn in. default to transfer_all_items_settings. r/starsector. For a full list of supported commands enter 'help' in the console. Drag and drop the folder from the “saves” folder in the starsector folder. Alliances offer mutual assistance in times of war. Can only be installed within 10 light years of the "coronal tap. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. ago. It used to be called Starfarer. • 4 yr. Go to your Starsector directory and then go through the following folders: starsector-core >>> data >>> config. Additionally, the proportion of illegal to legal goods plays a role. If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. Better Tech-Mining makes tech. 05 with ease and take your gaming experience to the next level. Using the Industrial Evolution mod, I found an automated shipyard while exploring that needed 10k metals, 4k ship components, and 1k heavy machinery. Valheim. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. 2 (2021/03/27) Hiya. Not exactly a perfect world, but it seemed fine enough. CryptoThe official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. given higher relations. combat endurance on the autoship officer for 15%. The chance of getting caught (even without shielded cargo holds) depends on how many legal goods you can hide your space drugs among. 2 stellar Networks 2. Then, as long as the spaceport in intact, you can talk to the planet administrator and transfer it to the mission-giving faction to claim the bounty. ago. [deleted] • 3 yr. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. 05. Weird Behavior In Clamshell Mode. 6. You never have to use any of them, and you can literally run circles around enemy fleets regardless of which abilities they use or what ships they're. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. 8a. csv while the less commonly edited information is in the . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Just wanted to share this horrid thing with someone. All of the current special items have uses in modifying certain industries. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. Increases the number of industries that can be installed on the planet by 1. I made this type of code due to lack of API resources. Re: [0. when i started playing Starsector again with the . r/starsector • Why cant Colony Items be produced anymore (Lore-wise). I remember early-game I found some, which I sold, but. Here's the mod index page a lot of amazing mods. you should be good to go. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Starsector, on the other hand, would be the way to go if you are looking for a smaller (and more affordable) sandbox for space management and exploration. It's a utility mod and can be added or removed. Simple in theory, but there’s enough people out there that you’d run into every possible scenario. 95a] Transfer All Items v1. %50 upkeep reduction allows you to ignore hazard rating. Valheim. If you want to enable autosaving, edit lw_autosave_settings. I think all the Tri Tachyon AIs in the game are part of the same entity. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if this is a mod or a setting that can be adjusted or simply the players have a rapid fire setting on their mouse. Adding items is easy, just do the same as for editing supplies. Staff them well, put armor on them. The abandoned station and player colonies provide free storage. Mods that add ships yes but they might not all show up. The goal is to give you lots of meaningful choices. rare_package_bp in the tags array links directly to blueprint packages defined under that id in the special_items. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the. It'd annoy to many players. Controls for moving your fleet and trading. ago. Join. You can set forced autosaves to happen. Then speak to a planet administrator of one of the factions of the alliance. Meeting him will create a submarket at his location that sells items such as AI cores, Colony items and even Blueprints. Compatibility improvements I intend to make once other mods update for 0. It only transfers items between the fleet and the market or storage. Question about transferring items quickly. Save Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file. json and change the setting "altMouseMoveToMassTransfer" to true. It did in Beyond The Sector, I've had many encouters where there were multiple [DORITO] fleets. 89%. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. They are sold on nearly every market, and most-all activies will reward or consume supplies. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. For a full list of supported commands enter 'help' in the console. Hypershunt tap. Evolution 2. A lot of ship mods are also bundled with faction mods. 13. Logged. Terraforming and Station Construction: 2 quests. It only transfers items between the fleet and the market or storage. Re: [0. After grabbing all that and delivering it, it now wants 100 relic components which I am having a hard time finding where to look for them. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. Continue Reading [Starsector Mods][0. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the menu. Here's a little how-to. Download and install this mod. json Overview. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. BPs have to be sold on the black market regardless, even if you sell them on the open market to a pirate base. e the one with all the skill trees. 96a] FuzzyPack – small ship and weapons pack with ease and take your gaming. Main Features. Im getting close to the point where i believe i should be looking to set up a colony and im a little uncertain/apprehensive of what im doing, and I cant find a guide which explains a lot of the process experienced players know leading up to colonising, all the videos seem to skip over the whole process of evaluating why a planet/system is great, okay or bad, and the. Pressing Up, makes the menu goes a bit hayware. Greetings, Human. In a mad dash to escape you eject thousands of crew into the cold vacuum of space to save your sorry skin. I. Formerly known as Starsector Mod Manager. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and. It. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. It was made to add more of a strategic sense to the system-map. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. Exports happen automatically. ; Ace Custom: The. 8. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the results still great nonetheless. Open starsector-coredatahullmodshull_mods. In general, I favor the Supplies & Fuel-mechanic. 1a is now out! This is a . You get some money. This is advice from an older gamer (36). e. Adds a large amount of exploration content and encounters, adds consumable items, new campaign layer defences, adds special functionality to select core world planets, comes with more than 20 new buildings for your colonies (all with unique effects), unlocks the ability to create detachments from your fleet on the fly and much, much more. r/starsector. In some cases, it works well and you have an interesting. My ship had two variants, "Custom" and "Custom II". 50K subscribers in the starsector community. A very harry potter birthday cake topperĪuthor Topic: Starsector 0. Then open one of the folders based on what setting you want. You should be able to shift+click and drag, a slider should appear letting you choose a custom amount. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization. 7-BuyPrice*1. IIRC It's called altclicktransfer or something. Have literally next to zero experience with colonies. Maybe giving ships and officers to patrol fleet could be translated to some form of temporary or persistent bonus for patrol fleets. If the original save was in version 0. Yes it is lol the mod im using takes a long time to create said facilities and to hunt down the bits you need to make it work, seriously up fleet size to about 150 and make 20 of those slots the huge tanker ship, that begins with a B its a mod ship, trust me you'll need it if a terra forming rig is at the edge of the adjusted sector map. Put it in the old computer. Continue Reading [Starsector Mods][0. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Deployment points are awarded based on fleet size, with the larger fleet getting more. There are various values that govern ship movement, as defined in the ship_data. 8. IIRC It's called altclicktransfer or something. If you have patrols that won’t move, go to the sensor relay and introduce false readings. Premium Explore Gaming. New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. 96a] Ship/Weapon Pack 1. Left trackpad is a radial menu that lets you quickly select 1-9 for ship abilities and dialogue options. You might need to input your CD key again. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. This has made very close to a million space bucks in one loop. It's either been scrapped, despawned, or failed to load when generating the save game. Copy the files over. Re: Looking at the Starsector fuel & supply economy. With our comprehensive installation and usage guide, you'll be able to install and use [0. Pressing Up, makes the menu goes a. Features. 05. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. Up to preference, I like it more than the current skill system. Supplies are consumed by various different activies throughout the game. Is there a mod that does the Legacy of Dragonborn sorting item system but without the mod itself. Also if a planet or station is raided is it possible for my storage to be looted?Long Summary. 2D RPG/Trade/Fleet Combat Game. Starsector is an open-world single-player space-combat, roleplaying, exploration and economic game. Click on it. 96a] Force Auto R. Field more bonuses at your own discretion. There are two methods to do this. mkv's) and it doesn't display the subtitles. The transfer all items mod is an option too. The oldest techminers are a strange lot, clutching luck-charms and refusing to work without their rituals. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. ButterLander2222 • Lobster merchant extraordinaire • 2 yr. I found it, look here. Advice 2: leave the transponder on cause turning it off only attracts attention and takes your time. It comes in if I'm struggling, flies to my current ship and I transfer out. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. pay attention to deployment costs. Industrial Evolution. Shielded Holds for all 1. Afaik, it should be somewhere on your character lvl-up screen. With sufficient marines and a decent enough fleet, the colony items like Pristine Nanoforges in the core worlds become opportunities. I think it will only work if you pick that one skill in the blue skill tree that let's you slot A. Colonies require commodities to operate, waystations specifically require fuel, supplies, and crew which have to be produced by other colony industries which require other commodities like volatiles, metal, organics, etc. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. . Save Transfer I just realized I was using a older version of the 0. Orbital bombardments are useful if you want to kill everyone fast once you reached the endgame with super fleets and colonies making nearly millions per month. Vanilla adjacent stuff: Quality captains skill rework. That's all. json checked /saves/common…All the ships are very well made and they even have their own station. I don't particularly want to depend on invasion though, that still seem immersion breaking to me (after all, it'll keep being a faction until I'm done with them). There will be an option to join. Originally posted by Avari3l: I totally agree with you on Starsector's combat system being extraordinary motivating and diverse. Surveying equipment makes a huge difference for survey costs. 3 per unit of supplies) and subtract those costs from the earlier result. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. r/MinecraftCommands. Removed soft fleet size limit. The skill system – the one in the currently released version, 0. Less stuff in your fleet means less fuel spent (marginal expense), and more importantly, less supplies spent (the real expense). You don't actually need that much. This means you can have every resource type in Penelope's Star. Starsector > Suggestions > Hold and drag item transfer. 1 BalegQhan • 3 yr. System requirements: OS: Windows, Mac (OS X 10. It’s deep and complicated, has a lot to offer, and may very well suck you in immediately. First wipe out any orbital station. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. A lot of it will depend on what you are willing to take and the circumstances. Simply point it at your install directory, and it will pull up a list of all your mods, as well as any information included with them. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files. 5. Profit. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. Do be warned that that mod can be addicting - got into an accidental battle you dont want to fight? quick activate dev-mode and leave. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. Hegemony or ScyNation always seem to knock them out within a few cycles, and their resurgence attempts are hilarious and seem to attempt to overthrow silly shit like Oasis or Chico. json. You can find most mods on the forum. Its similar to those Conquest missions. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. legion_xiv is not too hard, but other. Making money in this game is very possible, but not effortless. ago. So each month you get the full 100% of whatever is found instead of the ruins decreasing in value over time. There's also almost always a stripe of free space between the core worlds and the outer rim. Re: [0. 1. • 9 days ago. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. UAF strength is strikecraft, missiles and then ballistics. Removed extra skill point scaling. json. 1. Have I gone too far? (I got curious when I saw the Infernal Machine get upgrades, so I started the game with as many mods that can upgrade ships and this monstrosity cost me around 15 million credits 2 Alpha A. This skill supports. 2. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. I'm playing an . - Allow the Remnant Station to support artillery stations from Industrial Evolution. 0. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. If the original save was in. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. Transfer All Items is a mod for quickly transfer multiple items between your fleet and the market or storage. 96a] Console Commands v2023.